The Great Game SEASON 1 Has STARTED !

The Great Game Season 1

Started
Game
EU5
Session
4
Campaign year
1407
Players
30
Latest save
Published
Your Time
Detecting...

Player nations

  • France - Ludi
  • England - FloyJ
  • Brandenburg - Krafto
  • Castile - King
  • Moldova - San Holo
  • Hungary - Fior
  • Ottomans - Jankruster
  • Bohemia - Halababa
  • Austria - Keglez
  • Poland - Synose
  • Sweden - Shark
  • Muscovy - Don
  • Mamluks - Sameter
  • Tunis - Whateverdude
  • Morocco - Tyrannys
  • Aragon -
  • Flanders - Proneon
  • Cologne - Gronkel
  • Palatinate -
  • Milan - Bryce
  • Naples - Poulpy
  • Kyiv -
  • Georgia - Nooneinparticular
  • Injuids - Ace
  • Teutons - Marcell
  • Savoy -
  • Ethiopia - Genius
  • Mali - MoJamesSalmon
  • Yemen - Suleiman
  • Serbia - Zhao

The Schlomo League

Ended
Game
Not specified
Session
1
Campaign year
1337
Players
13
Latest save
Not published
Your Time
Not scheduled

Player nations

  • France -
  • England -
  • Muscovy -
  • Milan -
  • Castile -
  • Bohemia -
  • Hungary -
  • Mamluks -
  • Sweden -
  • Kyiv -
  • Austria -
  • Naples -
  • Flanders -
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Community multiplayer mod

Ludi's Mod

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MP Rules
1. HOST AUTHORITY 1.1 The Host/GM has final authority on all disputes, unclear situations, and any issue affecting balance or campaign longevity. 1.2 Use of bugs, glitches, exploits, unintended mechanics, or loopholes is prohibited. 1.3 Nation ruining — first offense: Major ban for 2 sessions. 1.4 Nation ruining — repeated offense: Permanent ban. 1.5 The Host may remove any player for disruptive or abusive behavior. 1.6 Discord is required for all players. 1.7 Mic is required for ALL nations. --- 2. TERRITORIAL INTEGRITY 2.1 No snaking or bordergore. Even if you take full provinces, you can still be snaking if you just move 1 entire province after the other in a direction or by cutting off a player's nation in two or close to it. Basically don't be a dick and blob uniformly and logically, not cause you know it would destroy the other player's eco more or wtv 2.2 Your nation must remain geographically connected. 2.3 You may not create isolated territories or split your country. 2.4 You may not take land that blocks another player’s reasonable expansion path. 2.5 You may not take land from a non-co-belligerent player. 2.6 After losing a defensive war, a player cannot be attacked again for 10 years. --- 3. CULTURE & MECHANICS 3.1 Culture shift is allowed only within your own culture group. 3.2 No institution gain through ally/access spam. 3.3 No bypassing CB requirements through indirect mechanics. 3.4 No repeated exploitation of Papal money through cycling mechanics. 3.5 Byzantium, Ottomans, Mamluks, Muscovy, Armenia, Georgia, Persia, China, Indian nations, and Spain are not allowed to change religion. 3.6 Byzantium, Ottomans, Mamluks, Muscovy, Armenia, Georgia, Persia, China, Indian nations, and Spain cannot be force-converted by other players. 3.7 Players may not enforce religion on other players. 3.8 Killing rulers with spy network is not allowed. 3.9 Unit recruitment-upgrade cheese is not allowed. 3.10 Intentionally not researching unit tiers in order to keep recruiting Age 1 units and upgrade them later is not allowed. 3.11 Players must research all previous tiers of units, buildings, and ships before using or recruiting more advanced versions. Example: If you're in age 4 and have age 1 infantry, you're not allowed to recruit the unit, you have to first research all the tiers until age 4 or 3 if you havent embraced the current age's mil institution, before you can recruit the unit. This is used to people don't cheese it by intentionally not recruiting units for 3 ages to get cheap units later on. 3.12 Exception: Age 2 artillery does not need to be recruited. 3.14 Forts may not touch other forts. 3.15 If you start with forts that touch each other, you must delete one. 3.16 City walls may touch forts. 3.17 Players may not go over their fort limit. 3.18 City walls count as 0.5 toward fort limit. 3.19 You may not take another player’s loans without their permission. 3.20 Sending out mercs and then hiring your own mercs is considered an exploit and is not allowed. 3.21 Players are restricted to 2 mercenary companies hired at once. 3.22 Italian, German, Romanian and Dutch culture groups may have up to 4 mercenary companies hired at once. 4. SUBJECTS 4.1 Colonial Nations are only allowed for Castile, England, Portugal, Aragon, France, or nations with their capital in Mainland Europe. 4.2 Colonial Nations do not count toward alliance limits until they reach 1M population. 4.3 Colonial Nations cannot declare independence before the Age of Revolution unless released. 4.4 You may not use the Cancel Treaty peace deal against players to cancel their subjects. 4.5 If another player has a CB on your subject, you may not break vassalage and re-annex the subject to remove that CB. 4.6 You may not attack a player’s subjects that have scutage while you are at war with the player. --- 5. PLAYER ALLIANCE SYSTEM 5.1 You can have up to 4 players allied in one alliance block. 5.2 Your alliance block must not exceed the ECONOMIC BASE when formed. 5.3 Subject economic base counts toward alliance block eco base 5.4 If your alliance was formed while below the threshold and later goes over the threshold, the alliance may remain until it is broken. 5.5 Once the alliance is broken, you may not ally again until you are below the threshold once more. 5.6 Age 2 alliance threshold: 10000 eco base 5.7 Age 3 alliance threshold: 20000 eco base 5.8 Age 4 alliance threshold: 30000 eco base 5.9 Age 5 alliance threshold: 60000 eco base 5.10 Age 6 alliance threshold: bruh let's be real --- 6. DIPLOMACY 6.1 No guarantees on AI or players. 6.2 No truce breaking against AI or players. 6.3 No Muslim–Christian alliances until AFTER the League Wars is over 6.4 Historical rivals cannot ally until 1500. 6.5 Historical rival group: Ottomans – Byzantium – QQ – Persia – Mamluks – Timurids. 6.6 Historical rival group: France – England – Burgundy. 6.7 Historical rival group: Austria – France. 6.8 Historical rival group: Muscovy – Poland. 6.9 Historical rival group: Austria – Poland – Bohemia. 6.10 No subsidies between historical rivals. 6.11 Condottieri may only be sent by German, Swiss, Dutch, Romanian or Italian culture groups. --- 7. WAR RULES 7.1 No no-CB wars in Age 1. 7.2 No-CB wars are allowed from Age 2 onward. 7.3 Jihads and Crusades may not be declared by players. 7.4 Players may not join Jihads or Crusades. 7.5 No declaring on a player who is already the war leader in a defensive war. 7.6 Players may not join, intervene in, or otherwise enter an ongoing war between players after it has started. 7.7 Coalitions/Coalition CB as well as Hegemony CB against players or AI are not allowed. 7.8 Maximum 100% warscore per war. 7.9 You may only demand provinces you occupy. 7.10 You cannot force the release of a nation unless you occupy all locations that nation has cores on. 7.11 No stab hits for forts you do not control. 7.12 You may not send peace deals to stab hit a player before at least 5 years have passed. 7.13 Defensive white peace on non-leaders requires at least +10 warscore. 7.14 If the war goal is not controlled for 5 years and peace imminent begins ticking, the war must be white-peaced. 7.15 If the war goal is actively being sieged when the timer would apply, the timer extends until the siege ends. 7.16 You can enforce wargoal deal if war going on for longer than 10 years and you held your wargoal for at least 5 years continuously. If you held multiple provinces alongside the wargoal then you can enforce for all the lands you have continuously occupied for 5 years at least alongside the wargoal and it has to be within warscore. Eg. You held Constantinople wartarget and edirne for 5 years and war was going on for 10 and you have 80% warscore, then you can take all the occupied lands in an enforced deal (ask Ludi to enforce it) as long as it is within the warscore. if not within warscore then you can only take as much as warscore allows and the 1st thing taken must be the wargoal. 7.17 if the wargoal is show supremacy you gone fucked up and all you can take after the 5 year rule is just max money and war reps. 8. SURRENDER RULES 8.1 At 95% warscore, the defender may declare unconditional surrender 8.2 Winner has 1 ingame year to send his peace deal or he is forced to do a max money/war reps only deal if he didn't do it in time. 8.5 The winner may not chase or stackwipe armies. 8.8 Peace may be enforced at 95% warscore, excluding unoccupied land. --- 9. HRE 9.1 The Emperor may not enforce religion on players. 9.2 Unlawful Territory is allowed against AI or non-HRE players. 9.3 Unlawful Territory is allowed against HRE players only if relations are below +100. 9.4 France, Teutons, Poland, England, Sweden, and Hungary are not allowed to join the HRE. --- 10. COUNTRY SELECTION 10.1 Banned nations: Bohemia, Eretnids, Serbia or Bulgaria, any Asian nation east of persia 10.2 Novgorod is banned if a Muscovy player exists. --- 11. HUNDRED YEARS WAR 11.1 France must take all English mainland European land before taking land in the British Isles. If England has 1 location in france, the french player CAN NOT take anything in the british isles during the peace deal, he has to do a new war after to grab lands in the british isles. 11.3 France may not force England to release nations in the British Isles. 11.4 France is not allowed to expand outside of the French region until the Hundred Years War situation is finished. 11.5 In the first war, England may only take coastal French provinces. 11.6 England is limited to 20 locations max in first war. --- 12. AGE RESTRICTIONS 12.1 Mamluks may not expand into or intervene in the Balkans, Anatolia, Italy, Caucasus, Spain or Persia until 1437. 12.2 Mamluks not allowed to expand into India/Asia until 1550. 12.3 Players are not allowed to vassalize the Papal State. 12.4 If playing as the Teutonic Order, you may have a maximum of 15 sponsorships at a time. 12.5 Slave raiding is banned in Asia. 12.6 Ottomans allowed to slave raid in India only ONCE the entire session for slaves IF they are in a crippled position, which will be determined by the host. The war can't be dragged indefinitely, max 5 years war or you peace out when you have max 500k slaves. This is meant as a means of balancing ottomans in they fall behin
Campaign bulletin

August 15th New Lobby Starts !

Make sure you guys read the rules properly and ensure you can be present for the whole 7hrs session or don't sign up otherwise. love you all and have fun!